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 game analysis


LLM Driven Processes to Foster Explainable AI

arXiv.org Artificial Intelligence

We present a modular, explainable LLM-agent pipeline for decision support that externalizes reasoning into auditable artifacts. The system instantiates three frameworks: Vester's Sensitivity Model (factor set, signed impact matrix, systemic roles, feedback loops); normal-form games (strategies, payoff matrix, equilibria); and sequential games (role-conditioned agents, tree construction, backward induction), with swappable modules at every step. LLM components (default: GPT-5) are paired with deterministic analyzers for equilibria and matrix-based role classification, yielding traceable intermediates rather than opaque outputs. In a real-world logistics case (100 runs), mean factor alignment with a human baseline was 55.5\% over 26 factors and 62.9\% on the transport-core subset; role agreement over matches was 57\%. An LLM judge using an eight-criterion rubric (max 100) scored runs on par with a reconstructed human baseline. Configurable LLM pipelines can thus mimic expert workflows with transparent, inspectable steps.


Towards Inductive Logic Programming for Game Analysis: Leda

AAAI Conferences

Game generation and analysis has commonly relied on hand authored rules and heuristics.  This authoring task comes with a high authorial burden, both in the amount of rules and heuristics that need to be authored for decent coverage and in the complexity of authoring these rules.  In this paper I present early work on \textit{Leda} and inductive logic programming system designed to learn these rules, so as to support further generation and analysis.  I present Leda, describe its process, and finally show a sample set of the rules that it learns.